Races consist of a series of control points, represented by the columns of light. In some races, the order in which the checkpoints must be cleared is prescribed. In this case, seamlessly.
The game features a damage model. The amount of damage to a car is indicated by an indicator of both the HUD and visual damage to the car. The performance of a car does not degrade with damage. When the damage limit of a car is exceeded, the car explodes or stalls. After a delay of a few seconds, the player can continue with a new car.
The game features a damage model. The amount of damage to a car is indicated by an indicator of both the HUD and visual damage to the car. The performance of a car does not degrade with damage. When the damage limit of a car is exceeded, the car explodes or stalls. After a delay of a few seconds, the player can continue with a new car.
Information about Midnight Club 2 Pc
Released: July 11, 2003
Publisher: Take 2 Interactive
Developer: Rockstar Games
Genre: Racing Games
Minimum System Requirements
- Windows 98/ME/2000/XP
- Intel Pentium III or AMD Athlon 800MHz or Intel Celeron or AMD Duron 1.2GHz Processor
- 128 MB of RAM
- 4X CD-ROM
- 1.6 GB of hard drive space
- 32 MB DirectX compatible 3D Video Card
- DirectX 9
- Sound card
- Keyboard, mouse
Released: July 11, 2003
Publisher: Take 2 Interactive
Developer: Rockstar Games
Genre: Racing Games
Minimum System Requirements
- Windows 98/ME/2000/XP
- Intel Pentium III or AMD Athlon 800MHz or Intel Celeron or AMD Duron 1.2GHz Processor
- 128 MB of RAM
- 4X CD-ROM
- 1.6 GB of hard drive space
- 32 MB DirectX compatible 3D Video Card
- DirectX 9
- Sound card
- Keyboard, mouse
Size: 1.54 GB
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