The
game's storyline is advanced by the player following Max's internal
monologue as the character determines what its next steps should be . Several game levels involve surrealistic and drug-related hallucinations of Payne nightmares.
The gameplay of Max Payne revolves around bullet time , a form of slow motion - when triggered , the passage of time is slowed down so much that the movements of bullets can be seen by the naked eye and enables Max to perform special moves. Although the movement of Payne is also slowed , the player is still able to position the aiming reticle and react in real time , providing an advantage over enemies. From time to time, when the last character of an enemy group is killed, the viewpoint switches to a third person view surrounding a body in free fall. Similarly , the camera can follow the path of a bullet fired from a sniper rifle .
The gameplay of Max Payne revolves around bullet time , a form of slow motion - when triggered , the passage of time is slowed down so much that the movements of bullets can be seen by the naked eye and enables Max to perform special moves. Although the movement of Payne is also slowed , the player is still able to position the aiming reticle and react in real time , providing an advantage over enemies. From time to time, when the last character of an enemy group is killed, the viewpoint switches to a third person view surrounding a body in free fall. Similarly , the camera can follow the path of a bullet fired from a sniper rifle .
Information about Max Payne Pc
Released: August 1, 2001
Publisher: Take 2 Interactive
Developer: Remedy
Genre: Action games
Minimum System Requirements
- Pentium or AMD 450MHz
- 96 MB of RAM
- 16 MB Direct3D compatible graphics card
- DirectX 8.0
- Sound card
Released: August 1, 2001
Publisher: Take 2 Interactive
Developer: Remedy
Genre: Action games
Minimum System Requirements
- Pentium or AMD 450MHz
- 96 MB of RAM
- 16 MB Direct3D compatible graphics card
- DirectX 8.0
- Sound card
Size: 720 MB
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